The mobile telephony sector is booming and the demand for experts in this field is very large. The appearance of smartphones and, of course, tablets, has led to the creation of an ideal scenario for the development of a new industry, where both the number of end users and the number of competing companies is growing every year.


Considering the different profiles in the IT sector, students who complete the master's degree in Mobile Telephony at the University of Salamanca will be able to occupy different positions in the companies of the sector. This course will allow students to learn about all the technologies and platforms that are currently used in the sector, such as iOS, Andorid, Windows Phone and HTML5+CSS3+jQuery, and more.


Contact

formacionbisite@usal.es
677 552 639


Pre-registration and enrollement


Pre-registration open 2018/2019. Places are limited.


Pre-registration
from 3 May to 25 May
September 2018

Registration fee
3 to 31 October 2018

Course
From October 2018
to July 2019


Registration fee


Master: 2400 €

Payment with pre-registration

October

February

200 €

1100 €

1100 €

Expert: 1800 €

Payment with pre-registration

October

February

200 €

800 €

800 €


Program


  • A: MOBILE TELEPHONY
    • A1.- Mobile Telephony
      • Workshops on the latest trends in the field of Mobile Telephony
  • B: MULTI-PLATFORM WEB APPLICATION DEVELOPMENT
    • B1.- Technological Statistics
      • Philosophy and trends
      • Review
      • Debugging tools
      • HTML5
      • CSS3
      • jQuery
      • JSON and Compatibility
    • B2.- Dynamic Technologies
      • Introduction
      • Adaptive Web Design (Responsive Web Design)
      • Mobile-specific website: jQuery Mobile
      • Frameworks for mobile apps based on HTML+CSS+JS: PhoneGap
  • C: SOFTWARE DEVELOPMENT FOR IOS
    • C1.- Objective-C
    • C2. - Cocoa Touch and Frameworks
    • C3. Graphical user interfaces
    • C4.- Use of the hardware resources of the device
  • D: ANDROID SOFTWARE DEVELOPMENT
    • D1.- Application Lifecycle and Architecture
      • Android Studio, Gradle, Android SDK and emulator configuration
      • Architecture of an application
      • Screenshots and information flow
      • Physical device development and debugging
    • D2.- User Interface
      • Definition of XML interfaces. Layouts
      • Views, Viewgroups and Controls
      • Auxiliary views: ActionBar and Toolbar
    • D3.- Available APIs
  • E: SOFTWARE DEVELOPMENT FOR WINDOWS PHONE
    • E1.- Execution Model
      • Getting started with Windows Phone
      • A bit of history....
      • Hardware Requirements
      • Development Platform Architecture
      • Development tools for Windows Phone
      • Windows Phone versions and development tools
      • Different versions of the Windows Phone Operating System
      • Downloading and Installing the Tools
      • Expression Blend for Windows Phone
      • Microsoft Visual Studio Express 2012 for Windows Phone
    • E2.- End user Interface
      • Introduction to Silverlight and C#
      • Brief introduction to the C# language
      • Silverlight for Windows Phone
      • Execution Model
      • Installation and application data
      • Concepts: Tombstoning, Page status and application, persistence
      • Life Cycle
      • Possible causes of Tombstoning
      • Inactivity detection
      • Silverlight Fundamentals for Windows Phone
      • Silverlight Controls for Windows Phone
      • Unsupported controls in Silverlight for Windows Phone
      • Containers
      • Pivot and Panorama
      • SilverLight toolkit and Coding4Fun toolkit
      • Creating our own controls
      • Animations and Multimedia
      • Silverlight graphics for Windows Phone
      • Visual State Manager and StoryBoard
      • Behaviour
      • Create an animation
      • Multimedia for Windows Phone
      • Design and interaction with applications for Windows Phone
      • The design philosophy in Windows Phone
      • The Windows Phone human/device interface
      • Access to Phone Features
      • Launchers
      • Choosers
      • Life Cycle
    • E3.- Use of hardware resources
    • E4.- Services and notifications
  • F: DEVELOPMENT OF 3D VIDEOGAMES FOR MOBILE DEVICES
    • F1.- Fundamentals of video game animation
      • Platforms and architectures
      • Game Development Methodology
      • Project management
      • Structure of a videogame
      • Interface design
      • Sound and animation for video games
    • F2.- Tools for creating 3D video games
      • Interaction
      • Collisions
      • Assets and GameObjects
      • Land editor
      • Programming for Games Engines
      • Use of 3D libraries
      • Particle systems
      • Linear Animation
      • Fader and animation panel
      • Export and distribution of projects
    • G: LEGAL ASPECTS
      • G1.- Computer law and security
        • Computer crimes, characters and consequences.
        • Illegal access to confidential data and information systems. Hacking, intimacy and industrial espionage
        • The alteration, destruction or deactivation of data. Viruses, crackings, DdS attacks.
        • The legal position of those responsible for and charged with processing data files.
        • Computer scams and frauds. Phishing and spoofing.
        • Unauthorized access to certain computer services.
        • The circumvention of technological measures protecting intellectual property.
        • The responsibility of information society service providers.
      • G2.- Legal regime on the Internet
        • Law, private copying and anti-copying technology
        • The responsibility of ISSPs for third party activities on the Internet.
        • Legal regulation of the purchase and sale made on the Internet
        • Legal regime for electronic fund transfers
        • Legal regime for electronic data transfers.

Campus BISITE

Los alumnos tendrán acceso al Campus online en el que podrán encontrar todos los temas, acceder a los foros y chats para interaccionar con los profesores y con el resto de los alumnos.


Campus BISITE

Contacto

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